Fixed issues stemming from button drawing being ambigious about how it worked osdn#45689.Fixed crash when gui-specific help requested by "-help" commandline parameters osdn#46660.Fixed issues, potetially even client crash, with prev/next city buttons osdn#46404.Sorting of the Nations Dialog columns now happens by correct rules (e.g., AI attitude sorted by friendliness, not alphabetically) osdn#46289. ![]() Corrected keys to control Battle Groups osdn#46588.Made help browser links for buildings' and wonders' requirements to work regardless of the requirement type osdn#46433 osdn#46551.Tooltip shown about nations on nation dialog and endgame score list now describes client's player's relating to that player osdn#45792.Fixed client crashes when description of unit's activities were constructed simultaneously for multiple units osdn#46559.Make sure editor gui closes immediately when server disables edit mode osdn#46439.Fixed an issue causing client quit sound from playing osdn#46426.Client now resends user's desired server settings after ruleset has been changed, and server has resetted the settings for that osdn#43747.Value explicitly set to same as the default gets saved.Ruleset defaults are no longer saved as "non-default".Improved the way client determines which server settings to save as user-preferred ones osdn#43748.Reduced number of cases where AI desire to kill specific target would overflow, and thus make it to think that very desirable target is not good at all osdn#46513.Stop AI from erroneously thinking that a Growth_Food effect with a negative value would give food osdn#46290.Various internal changes which should only affect developers.Fixed memory leaks, bad memory access, and improved cleanup on shutdown osdn#46418 osdn#46584.Fixed re-entrancy problem in getting current time, e.g., if both metaserver communication and regular game (main thread) would want to write log at the same moment osdn#46228.Just tell it once when the issue is first encountered osdn#46497 Stopped endless spam on server console about iconv inability to convert between encodings.Cities currently working a tile is now forced to stop doing that at the moment the tile changes in a way that Tile_Workable effect is no longer active osdn#44706.Unit Vision Range is now always recalculated at turn change for any changes in requirements to take effect osdn#46182.Improvements to ruleset loading code error handling osdn#46196.Fixes to Path Finding troubles when terrain move costs are high, in terms of move fragment count osdn#46039 osdn#46136.Fixed bad memory access issue after player who had already founded cities has been removed from the game osdn#46503Ĭhanges affecting other rulesets / modders. ![]()
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